Young Vin (Mistborn)

“Vin sat quietly in one of the crew’s watch-holes—a hidden alcove built into the bricks on the side of the safe house. From within it, a crewmember could watch the street for signs of danger. Vin wasn’t on duty; the watch-hole was simply one of the few places where she could find solitude. And Vin liked solitude. When you’re alone, no one can betray you.”

From Brandon Sanderson’s Mistborn series – a very early scene. I went more for how the scene feels in my head, than the exact description.
Started in Gravity Sketch a few months ago, rendered in Blender, finished in Photoshop :)

Kodama Pond

This little Mononoke fanart diorama started as a simple experiment, I just wanted to play around a bit with Gravity Sketch in VR which I recently discovered. Then one thing lead to another and I realized I can use textures for painting inside the app! So I used some of my older painting studies of rocks and foliage and such to experiment with that feature.
Decided to put it into blender for a proper render, cleaned it up a bit (and broke some things in the process), modified some of the textures (i.e. painting in the forest spirit eyes) and finally tried plugging it into Sketchfab as well. Geometry is very dirty and broken in parts, but for a workflow test I’m very excited how this turned out!

Photoshop Paintover:

Rendered in Blender:

 

Sketchfab:

 

Oval Fish

Chameleon Sanctum

This little diorama started as a handpainted 3D practice, and ended up a bit more complex than initially planned! I just kept adding things I wanted to learn, from array modifier (threefold symmetry!), to emission (I can make things GLOW!), to using transparency to create foliage (ohhh), setting up lights to render (my computer was not pleased), and uploading to Sketchfab. And this is the result smiley I’m rather pleased, mostly because I learnt so much doing this!

Digital Studies 2020 q2

Digital Studies 2020 q1

Handpainted Floor Designs

I’ve been dabbling some more with 3D again earlier this year, and experimenting with different ways of implementing it into my 2D workflow. This particular pattern probably took longer than if I had just painted it, but I learnt a lot while doing it the complicated way!

And another attempt:

Chocolate Shop: Thea’s Bedroom

Thea’s bedroom! I tried to infuse this place with as much storytelling as possible, without actually placing a character in the scene.
This little room is where Thea tries her best to learn everything she can about magic, and imitate it if possible, since she has no magic abilities herself. I’m not sure her attempts to build a wand are even legal…

 

Magic Town – Aerial

“Hidden deep within the rainforest, just a few moments by broomstick from the big golden school for magic, lies a quaint little town: Whether you need some potions, a wizard pet, or a fun night out – you’ve come to the right place…”

Part of my Magic Town project, where I visualize some of the areas that might be part of a well-hidden Latin American school of magic.

Magic Town – Center

“Hidden deep within the rainforest, just a few moments by broomstick from the big golden school for magic, lies a quaint little town: Whether you need some potions, a wizard pet, or a fun night out – you’ve come to the right place…”

Part of my Magic Town project, where I visualize some of the areas that might be part of a well-hidden Latin American school of magic.

For this project, I wanted to not only make one pretty painting and a few callout sheets, but rather design the entire town to be functional and well thought out. I started with some design exploration in 2D, then built some rough models in 3D, assembled the entire town in VR, and finally rendered out some compositions in blender to serve as a base for my mood paintings.

Some more insights on my process: