Kodama Pond

This little Mononoke fanart diorama started as a simple experiment, I just wanted to play around a bit with Gravity Sketch in VR which I recently discovered. Then one thing lead to another and I realized I can use textures for painting inside the app! So I used some of my older painting studies of rocks and foliage and such to experiment with that feature.
Decided to put it into blender for a proper render, cleaned it up a bit (and broke some things in the process), modified some of the textures (i.e. painting in the forest spirit eyes) and finally tried plugging it into Sketchfab as well. Geometry is very dirty and broken in parts, but for a workflow test I’m very excited how this turned out!

Photoshop Paintover:

Rendered in Blender:

 

Sketchfab:

 

3 thoughts on “Kodama Pond

  1. Pingback: Kodama Pond — Lyraina’s Artblog – MobsterTiger

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