Kodama Pond

This little Mononoke fanart diorama started as a simple experiment, I just wanted to play around a bit with Gravity Sketch in VR which I recently discovered. Then one thing lead to another and I realized I can use textures for painting inside the app! So I used some of my older painting studies of rocks and foliage and such to experiment with that feature.
Decided to put it into blender for a proper render, cleaned it up a bit (and broke some things in the process), modified some of the textures (i.e. painting in the forest spirit eyes) and finally tried plugging it into Sketchfab as well. Geometry is very dirty and broken in parts, but for a workflow test I’m very excited how this turned out!

Photoshop Paintover:

Rendered in Blender:




3 thoughts on “Kodama Pond

  1. Pingback: Kodama Pond — Lyraina’s Artblog – MobsterTiger

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.